var dps = new Array();
dps['X4_0'] = new Array(1,true,0,0,true,'Xe_0',0,new Array('Xe_0'),new Array(1000));
var cxactions = new Array();
cxactions['X5_0_2'] = new Array(new Array(4,-1),new Array(new cxLink(-1,'','','','','','',''),""),0,false);
cxactions['X3_0_2'] = new Array(new Array(4,-1),new Array(new cxLink(-1,'','','','','','',''),""),0,false);
cxactions['X3_1_2'] = new Array(new Array(4,-1),new Array(new cxLink(-1,'','','','','','',''),""),0,false);
cxactions['X3_2_2'] = new Array(new Array(4,-1),new Array(new cxLink(-1,'','','','','','',''),""),0,false);
cxactions['X3_3_2'] = new Array(new Array(4,-1),new Array(new cxLink(-1,'','','','','','',''),""),0,false);
cxactions['X3_4_2'] = new Array(new Array(4,-1),new Array(new cxLink(-1,'','','','','','',''),""),0,false);
cxactions['X3_5_2'] = new Array(new Array(4,-1),new Array(new cxLink(-1,'','','','','','',''),""),0,false);
